Then it turned on…and off…and on…and off, etc. Then one day (a Sunday, I believe), I got up and brought it out of standby and it turned right off. It had been doing some bazaar things before it keeled over, like color distortion, image jumping, and scrolling horizontal lines. My monitor died some time in the period between posts. ![]() It can also read vital info on media files like length, codec, bitrate, etc. I also did some nifty changes, one of which allows users to view file stats when the download link is moused-over. There’s still some, particularly older, files that need to be added, but they will be gotten to eventually. ![]() Before I got stuck on modding, though, I did put in most of the files for the Content system. I still have to get the Columns area up, filling a large void on the nav (which itself needs a facelift with a flash version). But I should be back to working on the site before too long. I’m mostly just working on various projects, particularly an Oblivion modification. What’s more surprising is that I haven’t really done anything too important to post on. Effects such as Damage Health and Drain Health alter health indirectly.I’m surpised myself that it’s been nearly a month between posts. Health can be damaged through a vast array of methods, ranging from magic to melee combat. One of four possible effects are Restore Health or Fortify Health.ĭamaging health See also: Damage Health (Oblivion) and Drain Health Certain ingredients do not innately restore health conversely, their "Restore Health" properties must be unlocked by increasing the Alchemy level. Various alchemical ingredients can restore or fortify health when consumed directly or when potions brewed from them are consumed. Each fountain can only be activated once. These devices exist on planes of Oblivion and restore health to 100% when activated. Resting in a bed or on a bench constitutes as waiting, thus producing the same vitalization effects. Fast traveling and waiting fully restores health. Health can be restored through magic, consumption of potions and beverages, or by leveling up. Spells containing these effects can be created at an Altar of Spellmaking, so long as access to the Arcane University has been granted and fortify spells unlocked. Spells that fortify health and endurance can be purchased from Spell Merchants. Skills utilizing Endurance include armor skills, such as Heavy Armor and Light Armor frequently raising these skills allow for the possibility of 5 point increases in hit points, allowing for a greater total health pool earlier.Īpparel enchanted with Fortify Health or Fortify Endurance increases the health reservoir as well. Characters born under the Lady birthsign gain additional health points earlier in the game, and can exceed the attribute cap of 100, rendering these characters with the highest levels of hit points. The primary method for increasing Health stems from increasing the Endurance attribute at level up. Non-player entities have Health equivalent to their level and items. Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. ![]() ![]() The Lady birthsign raises Endurance, health's governing attribute.
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